INTERSECTA>>>
“Intersecta” is the first title being developed by 11th Dan. Beta release is planned for early Q1/2024 and the final release is planned for Q2/2024. This is Intersecta in a nutshell:
o Intense and intuitive tactical top-down shoot-em up that adds a fresh twist to the genre.
o Arcade game feel with a combination of fast twitch gaming and intelligent use of tactics.
o An audio-visual style that is stand out and uses the technical power of Unreal Engine 5.
o A 2.5D game with a combination of 2D and 3D elements.
FROM ALPHA TO BETA TO FINAL PRODUCT>>>
At this point I cannot reveal the entire contents of the GDD, yet with funding the following will be the project development goals:
o Several themes of environments that will have sub levels to play through.
o Online scoreboard and leaderboard functionality.
o A feature for “Infinite Level Generation” [the ILG system] to give extra replayability and challenges.
o An appealing single player campaign.
o Development of the multiplayer and co-op side of the game.
o PC release. Other platforms TBC. Beta release is planned for early Q1/2024 and the final release is planned for Q2/2024.
Already, you can see that no game ever plays or looks quite the same and this "organic feel" was a goal from the beginning of development.
11th DAN>>>
I have a degree in Multimedia & Digital Systems and have been into art, films, games & music for life. 11th Dan aims to make fresh titles and release other creative products. I am open to collaboration with a producer/promoter, publishers and other talents if you feel like networking professionally.
11th Dan's future direction involves:
o Striving to deliver stylish indie classics with great art style and game play.
o Indie development – support, be involved, and help develop quality games that you can enjoy.
o Aiming for PC, console and mobile releases.